A downloadable game for Windows, macOS, Linux, and Android

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Synopsis

Our Home is an adult visual novel set in a small town called Pinepool, where the main source of income and work for the small town is tourism and two large transport companies.

Our Home tells the story of a young man who has lived his whole life in an orphanage. Knowing that his mother died in childbirth, and his father left even before he was born, when he reaches adulthood he leaves the orphanage so he can find the answers to all the questions surrounding his life.

Characters, or the ladies you'll "adore" and the fellas you'll leave in the dust

Every sassy dame in the game is a prize waiting to be won. However, it won't be a walk in the park or a snap of the fingers to make it happen. Each conquest will be a wild adventure, packed with twists and turns that'll cater to all your exotic tastes.

Now let's talk about the competition. They either join your noble cause as trusty sidekicks or become the pitiful foes whose plans you'll sabotage in the most amusing ways imaginable. Oh, the sweet taste of victory!

Fear not dear players, for this game is a sacred haven untainted by the devilish NTR (Netorare) curse.. It's a drama-free zone, ensuring your heart stays intact and your laughter remains abundant. Let the fun commence!


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StatusIn development
PlatformsWindows, macOS, Linux, Android
Rating
Rated 3.7 out of 5 stars
(6 total ratings)
AuthorOld Hiccup
GenreVisual Novel, Adventure
Tags3D, Adult, Animation, NSFW, Romance, suspense, Violent

Download

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Click download now to get access to the following files:

Paid Version (2.19.1) - MEDIAFIRE
External
if you pay $5 USD or more
Paid Version (2.19.1) - MEGA
External
if you pay $5 USD or more
Paid Version (2.19.1) - GOOGLE
External
if you pay $5 USD or more

Development log

Comments

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(+1)

Seems like a very cool project! I can see all the effort you're putting in, and I appreciate it.  I just have a couple of notes.

You have a report button for grammar and spelling mistakes, and this isn't really a mistake, but I see that the game translates "*laugh*" to "lol"? "lol" isn't really something people say out loud and idk why it changes to lol when *laugh* is just fine. Not a big deal, it's just a bit immersion-breaking. Some bits of dialogue also had "\insert text here"\ weird slashes in them? I had thought this was a mistake, but there were so many, I was beginning to think it was intentional? I sent feedback on some of them just in case they weren't. 

There are also "jokes"(?) that I don't understand? When you get your room, there's a random remark about F95 players not understanding the plot? And a few other jokes like that. I don't mind 4th wall jokes or meta humor, but some of them seem out of nowhere and don't fit the mood.

Other than that, I really enjoyed what I played so far even though my laptop couldn't handle much of it. lol. In the future, I hope you add things optional to do between the days? I know it's early, but I found myself skipping through days just to get to the next event.

(+2)

Hello, thank you for your comment.

Regarding the language issues, I can review all those points. Some sections of the game are being redone, so I've chosen for now to not focus on them since they will be recreated. However, I commit to looking at everything that seems off from the moment in the game that won't undergo a rework.

I will also check why escape characters for special characters are appearing in the text. This is more technical; when you have text like

"My name is "Old hiccup"" that includes quotes within quotes, it would cause an error in the game, so you use an escape character to prevent this error, and the escape is \ normally , but it shouldn't appear in the text, so I will fix this.

About the jokes, they usually only make sense when you are in the context of what's happening. If you're out of context, they really don't make sense. I indeed went a bit overboard with the fourth-wall breaking moment in the text, and it was changed in a future version of the game that isn't open to the public. I also reviewed several jokes that would only work in my context or country, and I'm trying to avoid these playful moments in the game, focusing only on the story and leaving the "jokes" just for something that happens within the game, discarding what happens in the environment outside the game.

Once again, thank you for taking the time to write this to me. I'm glad you appreciated the effort we're putting into the work, and we just want to continue doing so.

(+1)

Thanks for the reply! Shows that you care and are listening. Hope I didn't come off as too critical, just wanted to give my honest feedback. Thank you for your hand work. Can't wait for the next part!